Garry's Mod was initially launched as a Half-Life 2 mod in 2004, prior to being re-launched as a standalone sandbox physics video games in 2006. Over the next 8 years, it phoned a cool 6 million copies-- an outstanding accomplishment by any procedure. However in the year and 4 months ever since, it's offered another 4 million copies.
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With all due regard, I share Newman's evident surprise and confusion. 4 million device sales of any indie PC video game in a single year is amazing, however to do it in the ninth year of standalone release is unanticipated, to put it slightly. Unusual, even. Garry's Mod is plainly great at exactly what it does, however it's been doing it for practically a years now. So the apparent concern is, \Why?\.
Newman associated much of the rise to \YouTube, Twitch, and Steam sales,\ which he stated have actually been having a snowball impact on sales over the previous couple of years. \The more gamers, the more videos and streams, the more individuals enjoying, the more individuals purchasing and playing and streaming,\ he stated. \The steam sales actually enhance that impact. On a beautiful typical day it offers about 3000 copies. On Christmas Day [this year] it offered simply over 75,000 copies.\.